Fixes to do: *) Pressing Q in pod causes you to transition and descend again instead of going back to the ship - but not always. What causes this? See 'mcwgogs q bug.zip' in Downloads\Firefox. *) See top of tdpolygs.h for notes on polymap and poly3d. Features to add: *) Terrain type viewer should notice glassified and lava terrain *) Glassified and lava terrain should appear as such from orbit. *) "You should be able to fly over glassified/lava terrain or internally hot terrain in the capsule, but not land on it. (14)" *) Remappable keys. *) Panorama button for in space Possible ideas (not high-priority, because they're either a lot of work or not very feasable, or both): *) Air/water chemical composition sampler - would require us to actually determine what air/water contained. We have no idea what's possible right now. :P *) Filter that colors objects based on composition and if it is artificial/non artificial *) 2D/3D galaxy map in the drifter? *) 3D picture of target planet in center of drifter *) Binocuscope zooming *) Jetpack "hover at this altitude" button *) Key to show a map of nearby sectors while on the surface *) (optional) Hopper behavior improvements *) ST planetname could take you to the star and then to the planet once you arrive. *) Odometer 1. The new guide file (name starmap3.gd, probably) will start with no entries. 2. The old guide.bin will NOT be deleted, so you'll still have it. 3. CAST and CAT and so forth will work with the NEW guide only. 4. CASTOLD and CATOLD and so forth will be provided to let you work with the old guide. 5. IMPORTGD will be provided to allow you to import entries from the old guide into the new one. You'd specify the star/planet/moon name and the # of the guide entry to import. Add something to the manual about importing names from the old starmap (you can't, right now - the best way would be to use the old starmap commands (e.g. stold, parold, whereold, etc) to find the system and re-label stuff for starmap3). A GOES module for importing the names of nearby stars and planets could be made, but you'd still have to find the systems first. The only other way is to make a program which searches the entire galaxy for names which haven't gotten imported into SM3, and copy them in - but it takes several days to search the entire galaxy on my computer, and it's a pretty fast computer. If you run it on a 500 Mhz computer, it would probably take weeks. The thing is, the effort required to implement a way to import names, and the difficulty and time required to actually do the importing, are both so high that it probably isn't worthwhile to do. If you didn't send in an outbox when I asked for them (and there were several months in there in which I got no outboxes at all), then your stuff didn't get into starmap3, and you'll either have to find a way to relabel it, or just forget about it and go on labelling stuff.